It's also worth mentioning that some of the robots that I've done, I have also researched the internals of. I'm a huge nerd for this type of thing, I can talk about that sort of thing all day lol. Nothing too terribly special outside of the novelty factor.Īnd I'm already ranting, haha. Who would actually need realistic looking models? It's really just the kind of thing you'd see online, go "that's cool", then move on with your day. If you were to zoom in on the majority of my models, there's a lot of detail on each one, because I spent time focusing solely on that one part, rather than the model as a whole. The way I see it, it's not really one model, it's hundreds of models attached together, and I put equal amounts of time on each small model for the final result.
It meant it was fairly easy to pick out what shapes went where, and to figure out where the joints should be, and rotation points, and yada yada. I spent about 4 hours gathering screenshots of Wall-E while watching the film, and thus I had a lot of reference material as to what I was creating. I already used Mine-Imator, and when I did that Smash Brothers Pac-Man, I felt it was suitable enough to try making higher grade models with.Īs for the detail, the only reason people see it as impressive, is because not many people attempt this level of detail. Blender and 3DS Max are more complicated, which I think is really what deterred me from learning them when I first looked into them. They often get stuck in an endless unfinished state, no matter how long I work on it. Though, I'm a perfectionist, so I can always find something little to nitpick about with my own models. I use Mine-Imator simply because I got into it a long time ago, and while I'm completely garbage at animation, I can make somewhat decent models. I've had several friends try to get me into blender, and I just don't know how serious I am about it yet. I have looked at blender, but I'm not familiar enough with it to do well.